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    Board Games   (Total 781)

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    Red Raven Above And Below Haunted
    Red Raven Above And Below Haunted
    Red Raven
    $80.00
    view item
    Deep Print Games Civolution
    Deep Print Games Civolution
    Deep Print Games
    $120.00
    view item
    Fireside Games Please Don't Burn My Village
    Fireside Games Please Don't Burn My Village
    Fireside Games
    $30.00
    view item
    Thunderworks Games Citizens Of The Spark
    Thunderworks Games Citizens Of The Spark
    Thunderworks Games
    $65.00
    view item
    Renegade Games Ezra and Nehemiah
    Renegade Games Ezra and Nehemiah
    Renegade Games
    $70.00
    view item
    Catan Studio Catan - New Energies
    Catan Studio Catan - New Energies
    Catan Studio
    $97.00
    view item
    Catan Studio  Catan Traders & Barbarians 5-6 Player Expansion 6th Edition
    Catan Studio Catan Traders & Barbarians 5-6 Player Expansion 6th Edition
    Catan Studio
    $40.00
    view item
    Catan Studio Catan Traders & Barbarians Expansion 6th Edition
    Catan Studio Catan Traders & Barbarians Expansion 6th Edition
    Catan Studio
    $70.00
    view item
    Rio Grande Games Aldebaran Duel
    Rio Grande Games Aldebaran Duel
    Rio Grande Games
    $67.00
    view item
    Rio Grande Games 7 Empires
    Rio Grande Games 7 Empires
    Rio Grande Games
    $80.00
    view item
    Amigo Saboteur 20th Anniversary Edition
    Amigo Saboteur 20th Anniversary Edition
    Amigo
    $40.00
    view item
    Zygo Matic  Spot It - Bluey
    Zygo Matic Spot It - Bluey
    Zygo Matic
    $17.00
    view item
    Maestro Media  2001 A Space Odyssey
    Maestro Media 2001 A Space Odyssey
    Maestro Media
    $37.00
    view item
    Z-Man Games The Lord Of The Rings Fate Of The Fellowship
    Z-Man Games The Lord Of The Rings Fate Of The Fellowship
    Z-Man Games
    $80.00
    view item
    Days Of Wonder  Ticket To Ride - Legends Of The West
    Days Of Wonder Ticket To Ride - Legends Of The West
    Days Of Wonder
    $165.00
    view item
    Pandasaurus Games Shackleton Base : A Journey To The Moon
    Pandasaurus Games Shackleton Base : A Journey To The Moon
    Pandasaurus Games
    $90.00
    view item
    Open Owl Studios  Mythwind
    Open Owl Studios Mythwind
    Open Owl Studios
    $110.00
    view item
    Mercury Games Princes of the Renaissance Board Game
    Mercury Games Princes of the Renaissance Board Game
    Mercury Games
    $70.00
    view item
    Z-Man Games Inca Empire Board Game USED
    Z-Man Games Inca Empire Board Game USED
    Z-Man Games
    $70.00
    view item
    Mayfair Five Points : Gangs of New York Board Game USED
    Mayfair Five Points : Gangs of New York Board Game USED
    Mayfair
    $20.00
    view item
    AEG Doomtown Reloaded Board Game USED
    AEG Doomtown Reloaded Board Game USED
    AEG
    $15.00
    view item
    Page 1  ·  Displaying 1 - 21  ·  781 Total
    1 2 3 4 5 6 7 ... 37 38 »
    Red Raven Above And Below Haunted
    Red Raven Above And Below Haunted
    Red Raven

    Games Board Games Red Raven Above And Below Haunted

    You and your family have lived in the marshlands for generations. But your hometown is getting crowded and you’ve heard of a group of villages to the west, in a landscape of azure lakes, where the constantly flowing water has created a maze of watery caves, sinkholes, underground streams, and porous bedrock. There’s opportunity to start a new life there, catching fish, living in a stilt house on the lake, and exploring the deep sinkholes for rare ingredients and rusty treasures. You’ve packed up your favorite fishing pole and strapped the baby to your back, ready for a fresh start. If only you’d known about the ghosts, you might have stayed where you were.

    Above and Below: Haunted  is a standalone sequel to  Above and Below  (The character tokens are compatible between editions), planned to release on the 10th anniversary of the original game. As in the original game, players compete to build the best village by recruiting villagers, constructing buildings, and exploring the caves below ground.  Above and Below: Haunted  features new stories and explores a new setting in the world of Arzium.

    Above and Below: Haunted  includes some new features:


    Ghosts! Your buildings can become haunted, lowering your reputation. The game includes wooden ghost tokens that are placed on building cards. Players can perform a banish action to remove their ghosts, placing one of the ghosts on another player's building and gaining a reward.
    Two Cave Types! There are now two types of cave cards: normal and dangerous. Dangerous caves have higher lantern requirements, but give larger rewards, including a pearl. Pearls are a new type of token that count as your highest placed good at the end of the game.
    New Buildings! There are many new types of key and star buildings included in the game to encourage new strategies. All buildings have been designed from the ground up especially for  Above and Below: Haunted .
    Boats! Players can gain boat tokens, which can be used to alter die rolls or gain coins.
    Adventure Cards! There are now 40 unique adventure cards which are gained as specific rewards for exploring the caves.

    $80.00
    in stock
    view item
    Deep Print Games Civolution
    Deep Print Games Civolution
    Deep Print Games

    Games Board Games Deep Print Games Civolution

    Each player must navigate a path to victory through careful development across disciplines represented by 160 unique research cards. Players will explore the map, search for resources and food, build structures, and evolve their tribes over multiple eras.

    Delightfully epic in scope, you will explore only a fraction of the game’s seemingly infinite possibilities each time you play—what will you choose to create today?

    $120.00
    in stock
    view item
    Fireside Games Please Don't Burn My Village
    Fireside Games Please Don't Burn My Village
    Fireside Games

    Games Board Games Fireside Games Please Don't Burn My Village

    A fearsome dragon is threatening to burn all the villages in the kingdom! Luckily dragons are greedy, so if you can bribe him with treasures from the battlefield like a barbarian's axe or a phoenix feather, you might persuade him to spare your village. Unfortunately, other villagers in the kingdom have the same idea. Who can best time their bribes to ensure their treasures are most valued by the dragon when the game comes to an end?

    In  Please Don't Burn My Village! , which is set in the world of  Castle Panic , you want to bribe with the right treasure at the right time to keep the dragon's attention — while buying treasures at the black market and cursing the other villagers' treasures. When no treasure remains, the dragon will burn all of the villages except one. Will yours be the one that survives?

    In more detail, players hold a hand of treasure cards that they can use to 1) bribe the dragon, 2) buy more treasure cards from the black market, or 3) draw a treasure card. When they bribe the dragon, they place the cards in sets in front of them, move the token up in value in the dragon's favor, and deal more cards into the black market.

    If they instead choose to buy at the black market, they pay from their hand the number of cards indicated on a black market stall, take the cards from that stall into their hand, and move down a treasure in the dragon's favor that matches one of the cards they used to buy their cards. The number of spaces a player moves a token up (when bribing the dragon) or down (when buying at the black market) equals the number cards played. If players don't want to affect the values in the dragon's favor or are out of cards, they can simply draw a card.

    The game features a push-your-luck ending: every time someone bribes the dragon, cards are turned over and placed in the black market spaces until a matching card or wild is revealed. When no card is found and the deck runs out, the game ends, play stops and players add any cards in their hand to bribes that match cards they previously played. The player with the highest score wins, sparing their village from disaster.

    $30.00
    in stock
    view item
    Thunderworks Games Citizens Of The Spark
    Thunderworks Games Citizens Of The Spark
    Thunderworks Games

    Games Board Games Thunderworks Games Citizens Of The Spark

    Citizens of the Spark is a variable setup card game where players take turns attracting citizens, taking actions, and claiming sparks. The more citizen cards a player has of a specific type, the more powerful that citizen’s action becomes. The player with the most sparks in their city when the deck runs out is the winner!

    Discover unique combos at every turn: Play with 7-10 animal citizen types per game, chosen from 30 available creatures and combined into one shared deck. Every citizen type has distinct powers, making each game’s action combos uniquely variable.

    Recruit multiple citizens on your turn by selecting an available group of cards, placing them in your city tableau and grouping like citizens together to grow their action’s strength. Then, select one citizen type in your tableau to activate, taking the effect of the card and discarding it from your city.  But keep watch of rival cities, because when you activate a citizen, all players who have the same type can follow your action and activate a matching citizen of their own!

    Features:


    30 combinable animal citizen decks – endless gameplay variety!
    Gorgeous anthropomorphic animal art set in a shining utopia.
    Clever card combos, player interactions, and very little downtime.
    Smooth card mechanics by renowned designer Phillip duBarry.


    How to Play:


    Attract Citizens - On your turn, take a group of citizens and their sparks from the assembly. Add the cards to your city, stacking multiples of the same card.
    Perform Action - Activate one of your citizens and resolve their action. The more copies of a citizen you have, the stronger its effect.
    Follow - Once resolved, other players may follow your action, activating a matching citizen from their own city.
    Clean Up - All players discard their activated citizens. Add one spark to the remaining groups and replenish the cards in the assembly.


    Contents:


    Custom Insert

    2 Removable Trays
    Space for Sleeved Cards


    300 Citizen Cards
    30 Dividers
    100 Spark Tokens

    60 Acrylic Cubes
    40 Chipboard Tokens


    1 Start Player Token
    5 Reference Cards
    36 Solo Play Cards
    3 Group Tokens (Solo)
    1 Solo Reference Card

    $65.00
    in stock
    view item
    Renegade Games Ezra and Nehemiah
    Renegade Games Ezra and Nehemiah
    Renegade Games

    Games Board Games Renegade Games Ezra and Nehemiah 8.2

    In his first year as king of Persia, Cyrus the Great issued a decree in writing to the Israelite exiles living under his rule:

    The God of heaven has given me all the kingdoms of the earth and has appointed me to build a temple for Him in Jerusalem. Any of his people may go up to Jerusalem in Judah to build the temple of the Lord, the God of Israel. And in any place where survivors may now be living, the people of Persia are to provide them with silver, gold, goods, livestock, and offerings for the temple of God in Jerusalem.  - Ezra 1:2-4 (paraphrased).

    Decades later, in the twentieth year of Artaxerxes reign, the king noticed a sadness in his cupbearer, Nehemiah. When asked why he looked so ill, Nehemiah replied:

    May the king live forever! Why should I not look sad when the city of my ancestors lies in ruins, and its gates have been destroyed by fire? If it pleases you, and if I have found favor in your sight, let me go to the city in Judah where my ancestors are buried so that I may rebuild it.  - Nehemiah 2:3-5 (paraphrased).

    The aim of  Ezra and Nehemiah  is to be the player with the most victory points (VP) at game's end. Points are gained primarily by building the temple, rebuilding the city walls and gates, and by teaching the Torah to the returning exiles. Players may also seek to develop their land, travel to settlements outside the city walls, or stoke the altar's fire to keep it burning day and night. The prophets Haggai and Zechariah will be doing their part to keep the people focused on what is most important.

    Over three weeks (rounds), players will use their hand of cards, workers, and resources to do their part in rebuilding the great city of Jerusalem. After six days of work comes a Sabbath day of rest when food will be needed, and the week's work will be reflected upon. The game ends after the third Sabbath has been completed.

    —description from the designer

    $70.00
    in stock
    view item
    Catan Studio Catan - New Energies
    Catan Studio Catan - New Energies
    Catan Studio

    Games Board Games Catan Studio Catan New Energies

     

    CATAN - New Energies

    It’s the 21st Century and Catan is at a crossroads. Long gone is the agrarian society of the island’s Viking ancestors. Today’s Catanians need energy to keep society moving and growing, but pollution is wreaking havoc on the island.

    You must decide: Invest in clean energy resources or opt for cheaper fossil fuels, potentially causing disastrous effects for the island?

    CATAN – New Energies  is a brand new standalone game that is rooted in classic CATAN mechanics of harvesting, trading, and building. New gameplay elements including power plants, energy tokens, and environmental events add new strategies and stories to a familiar foundation. 

    Beautiful art by Ian O'Toole brings players from the age of the Vikings into the present day with a striking new rendering of the island of Catan.

    $97.00
    in stock
    view item
    Catan Studio  Catan Traders & Barbarians 5-6 Player Expansion 6th Edition
    Catan Studio Catan Traders & Barbarians 5-6 Player Expansion 6th Edition
    Catan Studio

    Games Board Games Catan Studio Catan Traders & Barbarians 5-6 Player Expansion 6th Edition

    Now five to six players play together with the harbormaster, the friendly robber, or special events from CATAN: Traders & Barbarians. Add one or two more opponents without sacrificing ease of play.

    -Includes 5 new scenarios and 4 variants

    -You can now play with 5 or 6 players!

    -Adds depth and complexity to your games of CATAN

    $40.00
    in stock
    view item
    Catan Studio Catan Traders & Barbarians Expansion 6th Edition
    Catan Studio Catan Traders & Barbarians Expansion 6th Edition
    Catan Studio

    Games Board Games Catan Studio Catan Traders & Barbarians Expansion 6th Edition

    Delve deep into CATAN! In CATAN: Traders & Barbarians you’ll find lots of cool new ways to explore the island. You can now play with just 2 players! Add a harbormaster, a friendly robber, or special events. Play with a wealth of new wooden pieces, board tiles, and capabilities. Link your games to create an intriguing campaign. Use these 4 variants and 5 scenarios to reinvent your CATAN experience!

    -Includes a 2-player variant!

    -Includes a 5-scenario campaign

    -Adds depth and complexity to your games of CATAN

    $70.00
    in stock
    view item
    Rio Grande Games Aldebaran Duel
    Rio Grande Games Aldebaran Duel
    Rio Grande Games

    Games Board Games Rio Grande Games Aldebaran Duel

    In the glow of the rays of the orange giant, two empires are heading towards an interplanetary clash. In  Aldebaran Duel , you are the leader of a space fleet, attempting to conquer and dominate as much of the new planetary system as you can. Discover planets, colonize them, use their mineral resources to build spaceships, striving to gain supremacy over your opponent within three epochs.

    The game includes: 1 game board with scales, 1 board of influence, 20 wooden markers, 3 wooden cylinders, 117 cards for three epochs, 17 scoring tiles, 16 cardboard science cards, 42 tokens, 8 cardboard cards for solo mode game,1 two-part counter for solo mode game, 1 rulebook

    $67.00
    in stock
    view item
    Rio Grande Games 7 Empires
    Rio Grande Games 7 Empires
    Rio Grande Games

    Games Board Games Rio Grande Games 7 Empires

    Exert your influence on them to manipulate their policies to your personal favour. The destiny of the continent is in your hands. But beware: Your impact on any individual empire can slip away from you in a heartbeat as other players make their own plans and forge alliances leading to a fascinating interplay.

    7 Empires is a game with compact rules but a multitude of challenging decisions. Strategic foresight is key to winning. Only those who can correctly assess the plans of others can emerge victorious!

    $80.00
    in stock
    view item
    Amigo Saboteur 20th Anniversary Edition
    Amigo Saboteur 20th Anniversary Edition
    Amigo

    Games Board Games Amigo Saboteur 20th Anniversary Edition

    Place path cards into the tunnel network and explore the mines, hoping to find great golden treasure. Block those you think are working against you, but keep your own intentions secret unless you want to become the target of some sabotage. Stay vigilant and consider whom you want to trust—because in the end, only the gold counts! Besides the Saboteur base game and the Saboteur 2expansion, this anniversary edition also contains the special action cards from the Saboteur World Championships 2016-2023and the mini expansions Tunnel Toll, Wardrobe Cavern, and Tunnel Party, as well as two brand-new mini expansions: New Goals and Treasure Chests

    $40.00
    in stock
    view item
    Zygo Matic  Spot It - Bluey
    Zygo Matic Spot It - Bluey
    Zygo Matic

    Games Board Games Zygo Matic Spot It - Bluey

    Test your observational skills and hone your reflexes with the award-winning gameplay of Spot It! a game of lightning-fast choices. This Bluey edition comes with a special tin box and symbols inspired by iconic characters and elements from the beloved TV show.


    -Multiple mini-games allow endless playability
    -Easy to learn and quick to teach
    -A game of observation & speed
    -This multilingual edition includes: English & French

    $17.00
    in stock
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    Maestro Media  2001 A Space Odyssey
    Maestro Media 2001 A Space Odyssey
    Maestro Media

    Games Board Games Maestro Media 2001 A Space Odyssey

    In 2001: A Space Odyssey _ The Board Game, players must fight to survive as HAL sabotages the mission to Jupiter. One player controls the malevolent HAL, while the rest of the crew works together to outwit the AI and shut it down in an exciting ‘1 vs. many format’. HAL doesn’t play fair—he’ll take multiple turns to wreak havoc on key systems. It’s up to the crewmembers, each with their own special abilities, to complete three logic sequences in the HAL Core and save the mission before it’s too late.

    Game Features Include:

    Unique Crewmember Abilities – Each crewmember has a special power to help them outsmart HAL and stay one step ahead. Use your unique abilities to dodge the computer’s tricks and stay alive!

    Heart-Pounding Action and Strategy – Hal isn’t just sitting back - he’ll cause chaos and sabotage vital systems as he takes multiple turns. Every move counts in this high-stakes game of survival, where every decision could mean the difference between life and death!

    Multiple Victory Conditions – HAL wins if three systems are terminated or if Life Support goes down. However, the crewmembers can win by completing three logic sequences in the HAL Core. It’s a race against time—and HAL’s relentless sabotage!

    $37.00
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    Z-Man Games The Lord Of The Rings Fate Of The Fellowship
    Z-Man Games The Lord Of The Rings Fate Of The Fellowship
    Z-Man Games

    Games Board Games Z-Man Games The Lord Of The Rings Fate Of The Fellowship

    The Lord of the Rings: Fate of the Fellowship is Matt Leacock’s most mechanically-rich Pandemic System design to date. Gather heroes to defend the havens of Middle-earth from advancing shadow troops, complete objectives that will change each time you play, and help Frodo evade the hunting Nazgul as he travels to Mount Doom to destroy the One Ring.

    $80.00
    in stock
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    Days Of Wonder  Ticket To Ride - Legends Of The West
    Days Of Wonder Ticket To Ride - Legends Of The West
    Days Of Wonder

    Games Board Games Days Of Wonder Ticket To Ride - Legends Of The West

    Ticket to Ride Legacy: Legends of the West finally gives you the chance to step into the story of your favorite train game and explore the imagination of Rob Daviau, Matt Leacock and Alan R. Moon. You will embark on a journey across twelve games, managing your own North American railway company to wealth and fortune in a campaign full of adventures.

    Completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that will unlock new rules, content, and many more surprises.

    Like previous installments in the series, this game can be learned very quickly but will provide a much more immersive and narrative experience that should please every fan of the franchise.

    At the end of the 12 games of this Legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.

    $165.00
    in stock
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    Pandasaurus Games Shackleton Base : A Journey To The Moon
    Pandasaurus Games Shackleton Base : A Journey To The Moon
    Pandasaurus Games

    Games Board Games Pandasaurus Games Shackleton Base : A Journey To The Moon

    A permanent base is being built in the Shackleton crater at the Moon's South Pole. You're leading one of the space agencies that are working together to expand their presence on the base, while at the same time the three major corporations sponsoring the mission are each pursuing their own agenda. In  Shackleton Base: A Journey to the Moon , you will build structures on the base, while also funding projects from the corporations that provide special abilities and scoring opportunities.

    At the start of the game, pick three corporations randomly from the seven available. Each corporation introduces new projects, actions, and scoring opportunities, along with their specific mechanisms. The game is played over three rounds, each divided into three phases:

    •  Shuttle phase:  Each player drafts a shuttle tile from an open display to determine which type of astronauts and resources they can use that round, as well as the turn order for the next phase.

    •  Action phase:  Players take turns deploying their astronauts on the moon to collect resources, build structures, or fund projects. Depending on which corporations were selected, different types of resources will be available, resources that can be used in various ways for the projects or to build structures. Each project provides ongoing abilities and scoring opportunities. Each corporation provides different ways to score points, which could be during the action phase, the maintenance phase, or at game's end.

    •  Maintenance phase:  Deployed astronauts are assigned to work on the structures (providing a bonus to the player owning them), then players collect income and pay maintenance costs. If corporations in play have end-round effects, those effects take place.

    The end of the game brings a final scoring, then the player with the most points wins.

    $90.00
    in stock
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    Open Owl Studios  Mythwind
    Open Owl Studios Mythwind
    Open Owl Studios

    Games Board Games Open Owl Studios Mythwind

    Mythwind  is a cooperative & solo "cozy" board game with unique characters, magical sprites, engaging story and an unending adventure.

    During the game, the characters are working together to establish and build a new town in the magical Mythwind Valley. They work to achieve various goals by constructing buildings within the town, adventuring throughout the region, navigating relationships with the mysterious sprites who inhabit the valley, and developing their character-specific professions.

    As an open-ended game, Mythwind has no distinct conclusion. Although many players may find a natural end point to their game at the conclusion of the story, players can continue to play the game for as long as they would like over as many game sessions as they wish. As players progress through the game, their town will develop and grow, reacting to changing seasons and to the members of the community over time. Progress made can be easily saved using the provided game trays, which offer a quick and easy solution for both tear-down of the current game and setup of future games.

    Crafter: The Crafter’s goal is to make items for the townsfolk. As the Crafter perfects their craft, they can bolster their reputation and sell their items for a greater profit.

    Farmer: The Farmer’s goal is to plant and grow crops to sell for a profit. Crops are polyomino pieces that the Farmer must manage within their farming area.

    Merchant: The Merchant’s goal is to buy and sell goods within the marketplace. They must pay attention to the supply and demand of the various goods while also competing with rival merchants.

    Ranger: The Ranger’s goal is to explore and collect resources for the town. The Ranger spends their time preparing for and embarking on expeditions throughout the valley.

    $110.00
    in stock
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    Mercury Games Princes of the Renaissance Board Game
    Mercury Games Princes of the Renaissance Board Game
    Mercury Games

    Games Board Games Mercury Games Princes of the Renaissance

    7.3

    Princes of the Renaissance  is set in Renaissance Italy. Each player takes on the role of one of the minor Condottiere princes, such as the Gonzagas or d'Estes. Then there are the big five major cities: Venice, Milan, Florence, Rome, and Naples. These are not controlled by individual players, but players will gain 'interests' in them as the game progresses. Each city has six tiles, most of which represent a famous character such as Lucrezia Borgia or Lorenzo Medici. Each tile has its own special properties that are linked to the character on the tile. Thus Cesare Borgia will help you to become more treacherous, while a Venetian merchant will increase your income. These tiles are also worth victory points, depending on the status of the city at the end of the game.

    A city's status will change as a result of war. When two cities fight, they will each need a Condottiere to fight for them. Players bid, using influence points, to decide who will represent each city. The outcome of the war will depend on a little luck and the size of each player's army. Each player also gets paid for fighting, no matter what the outcome of the war is. Thus players can turn influence into gold, which in turn can be used to buy more City tiles.

    No game on the Italian Renaissance would be complete without an element of treachery. Players can be openly treacherous by buying Treachery tiles, which will allow them to do nasty things like steal influence, bribe troops, or knock players out of an auction. However, the game allows players to be devious in other ways, that still remain legal. Making sure that a war goes the way you want it to is an important part of the game, and it is not always the player with the best army who ends up fighting. Want a city to lose, well become Condottiere for them and make sure you have a really bad army, or use Treachery tiles to bribe your own troops not to fight. At some point some player will become the Pope, which means he can form a Holy League (i.e. join one side in a battle). Want to make sure the Pope is on the 'right' side, well why not bribe him? What players negotiate over is up to them. The game does not force negotiation and works perfectly well without it, but it remains an avenue for players to explore.

    $70.00
    in stock
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    Z-Man Games Inca Empire Board Game USED
    Z-Man Games Inca Empire Board Game USED
    Z-Man Games

    Games Board Games Z-Man Games Inca Empire

    7.0 USED

    In  Inca Empire , each player is an "Apu," or leader of one of the four regions ("suyus"). Your job as an Apu is to increase your status in the eyes of the divine emperor ("Sapa Inca") by doing the best job of expanding and improving the empire. Each Apu begins with the manpower of their region. They build roads and conquer neighboring regions, increasing the manpower and resources available to them. Apus are rewarded for each new region they add to the empire and for improvements such as terraces, garrisons, cities, and temples.

    The player who has the most victory points (VP) at the moment Pizarro arrives at the Inca capital of Cuzco wins the game.

    Note: Due to the highly interactive nature of the Sun card placement, Inca Empire cannot be played with only two players.

    Inca Empire is a reimplementation of  Tahuantinsuyu .

    $70.00
    in stock
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    Mayfair Five Points : Gangs of New York Board Game USED
    Mayfair Five Points : Gangs of New York Board Game USED
    Mayfair

    Games Board Games Mayfair Five Points : Gangs of New York

    6.2 USED

    The name "Five Points" evokes images of poverty, rampant crime, decadence and despair. That's true. The Five Points area of New York in the mid-1800s was a lurid geographical cancer filled with dilapidated and unlivable tenement houses, gang extortion, corrupt politicians, dance halls and drunkenness and gambling. This was a place where all manner of crime flourished, the residents were terrorized and squalor prevailed. This is the setting over many decades through the nineteenth century.

    Five Points: Gangs of New York  is a game of struggle for political control of Manhattan in the mid-19th century. As the leader of a powerful political faction, you manipulate gangs and influence politicians behind the scenes to seize control. Effective use of your resources will gain influence, win elections, and let you control the destiny of New York; fail and you will be less than a footnote to history.

    Several tools lie at your disposal if you have the strength to acquire and use them. Your loyal rabble will execute your will. Controlling districts with your rabble could give you access to a limited number of important buildings: Tammany Hall, Board of Elections, 5th Ward Offices and many others. Your control of these buildings may provide influence and special powers. Bid for control of election-influencing manipulations that may swing the vote.

    In Manhattan, your burgeoning political machine may affect politics in America's great city for over 100 years. At the heart of this machine are the gangs of New York who enforce the will of the bosses and determine elections before the first vote is cast.

    $20.00
    in stock
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    AEG Doomtown Reloaded Board Game USED
    AEG Doomtown Reloaded Board Game USED
    AEG

    Games Board Games AEG Doomtown Reloaded

    7.1 USED

    The classic collectible card game  Deadlands: Doomtown  returns as an Expandable Card Game in  Doomtown: Reloaded . Featuring four factions fighting for control of Gomorra, California.  Doomtown: Reloaded  allows you to build your own deck from a fixed set of cards in the box. Play your dudes to control deeds in the town, and use actions, hexes, and more to thwart your opponents.

    Shootouts are resolved via a poker mechanism as every card has a suit and value. Preparing for the hands you want to draw is as much a part of deck building as choosing the actions and dudes you'll want to play. Your deck is built around an Outfit, one of the four main groups attempting to control Gomorra, California, and these outfits are:


    The Law Dogs : The Sheriff and his deputies, tasked with enforcing law and order in an extremely chaotic town.



    The Sloane Gang : The main cause of a lot of the chaos, the Sloane Gang takes what they want, no matter who it costs.



    The Morgan Cattle Company : Progress and investment, Morgan Cattle has moved into the surrounding ranch lands and uses its deep pockets to influence the town.



    The Fourth Ring : It's that circus that's been here for months, but I swear it just arrived...

    $15.00
    in stock
    view item
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