Games Board Games Catan Studio Catan New Energies CATAN - New Energies It’s the 21st Century and Catan is at a crossroads. Long gone is the agrarian society of the island’s Viking ancestors. Today’s Catanians need energy to keep society moving and growing, but pollution is wreaking havoc on the island. You must decide: Invest in clean energy resources or opt for cheaper fossil fuels, potentially causing disastrous effects for the island? CATAN – New Energies is a brand new standalone game that is rooted in classic CATAN mechanics of harvesting, trading, and building. New gameplay elements including power plants, energy tokens, and environmental events add new strategies and stories to a familiar foundation. Beautiful art by Ian O'Toole brings players from the age of the Vikings into the present day with a striking new rendering of the island of Catan.
Games Board Games Catan Studio Catan Traders & Barbarians 5-6 Player Expansion 6th Edition Now five to six players play together with the harbormaster, the friendly robber, or special events from CATAN: Traders & Barbarians. Add one or two more opponents without sacrificing ease of play. -Includes 5 new scenarios and 4 variants -You can now play with 5 or 6 players! -Adds depth and complexity to your games of CATAN
Games Board Games Catan Studio Catan Traders & Barbarians Expansion 6th Edition Delve deep into CATAN! In CATAN: Traders & Barbarians you’ll find lots of cool new ways to explore the island. You can now play with just 2 players! Add a harbormaster, a friendly robber, or special events. Play with a wealth of new wooden pieces, board tiles, and capabilities. Link your games to create an intriguing campaign. Use these 4 variants and 5 scenarios to reinvent your CATAN experience! -Includes a 2-player variant! -Includes a 5-scenario campaign -Adds depth and complexity to your games of CATAN
Games Board Games Rio Grande Games Aldebaran Duel In the glow of the rays of the orange giant, two empires are heading towards an interplanetary clash. In Aldebaran Duel , you are the leader of a space fleet, attempting to conquer and dominate as much of the new planetary system as you can. Discover planets, colonize them, use their mineral resources to build spaceships, striving to gain supremacy over your opponent within three epochs. The game includes: 1 game board with scales, 1 board of influence, 20 wooden markers, 3 wooden cylinders, 117 cards for three epochs, 17 scoring tiles, 16 cardboard science cards, 42 tokens, 8 cardboard cards for solo mode game,1 two-part counter for solo mode game, 1 rulebook
Games Board Games Rio Grande Games 7 Empires Exert your influence on them to manipulate their policies to your personal favour. The destiny of the continent is in your hands. But beware: Your impact on any individual empire can slip away from you in a heartbeat as other players make their own plans and forge alliances leading to a fascinating interplay. 7 Empires is a game with compact rules but a multitude of challenging decisions. Strategic foresight is key to winning. Only those who can correctly assess the plans of others can emerge victorious!
Games Board Games Amigo Saboteur 20th Anniversary Edition Place path cards into the tunnel network and explore the mines, hoping to find great golden treasure. Block those you think are working against you, but keep your own intentions secret unless you want to become the target of some sabotage. Stay vigilant and consider whom you want to trust—because in the end, only the gold counts! Besides the Saboteur base game and the Saboteur 2expansion, this anniversary edition also contains the special action cards from the Saboteur World Championships 2016-2023and the mini expansions Tunnel Toll, Wardrobe Cavern, and Tunnel Party, as well as two brand-new mini expansions: New Goals and Treasure Chests
Games Board Games Zygo Matic Spot It - Bluey Test your observational skills and hone your reflexes with the award-winning gameplay of Spot It! a game of lightning-fast choices. This Bluey edition comes with a special tin box and symbols inspired by iconic characters and elements from the beloved TV show. -Multiple mini-games allow endless playability -Easy to learn and quick to teach -A game of observation & speed -This multilingual edition includes: English & French
Games Board Games Maestro Media 2001 A Space Odyssey In 2001: A Space Odyssey _ The Board Game, players must fight to survive as HAL sabotages the mission to Jupiter. One player controls the malevolent HAL, while the rest of the crew works together to outwit the AI and shut it down in an exciting ‘1 vs. many format’. HAL doesn’t play fair—he’ll take multiple turns to wreak havoc on key systems. It’s up to the crewmembers, each with their own special abilities, to complete three logic sequences in the HAL Core and save the mission before it’s too late. Game Features Include: Unique Crewmember Abilities – Each crewmember has a special power to help them outsmart HAL and stay one step ahead. Use your unique abilities to dodge the computer’s tricks and stay alive! Heart-Pounding Action and Strategy – Hal isn’t just sitting back - he’ll cause chaos and sabotage vital systems as he takes multiple turns. Every move counts in this high-stakes game of survival, where every decision could mean the difference between life and death! Multiple Victory Conditions – HAL wins if three systems are terminated or if Life Support goes down. However, the crewmembers can win by completing three logic sequences in the HAL Core. It’s a race against time—and HAL’s relentless sabotage!
Games Board Games Z-Man Games The Lord Of The Rings Fate Of The Fellowship The Lord of the Rings: Fate of the Fellowship is Matt Leacock’s most mechanically-rich Pandemic System design to date. Gather heroes to defend the havens of Middle-earth from advancing shadow troops, complete objectives that will change each time you play, and help Frodo evade the hunting Nazgul as he travels to Mount Doom to destroy the One Ring.
Games Board Games Days Of Wonder Ticket To Ride - Legends Of The West Ticket to Ride Legacy: Legends of the West finally gives you the chance to step into the story of your favorite train game and explore the imagination of Rob Daviau, Matt Leacock and Alan R. Moon. You will embark on a journey across twelve games, managing your own North American railway company to wealth and fortune in a campaign full of adventures. Completing your tickets will remain your primary goal, but you will need to develop other skills if you hope to overcome the unexpected events and your resourceful rivals. Game after game, route after route, you will continuously fill your vault with earnings. As the story progresses, you will open frontier boxes that will unlock new rules, content, and many more surprises. Like previous installments in the series, this game can be learned very quickly but will provide a much more immersive and narrative experience that should please every fan of the franchise. At the end of the 12 games of this Legacy campaign, you will have transformed your game into a unique copy that you can continue playing for a lifetime.
Games Board Games Pandasaurus Games Shackleton Base : A Journey To The Moon A permanent base is being built in the Shackleton crater at the Moon's South Pole. You're leading one of the space agencies that are working together to expand their presence on the base, while at the same time the three major corporations sponsoring the mission are each pursuing their own agenda. In Shackleton Base: A Journey to the Moon , you will build structures on the base, while also funding projects from the corporations that provide special abilities and scoring opportunities. At the start of the game, pick three corporations randomly from the seven available. Each corporation introduces new projects, actions, and scoring opportunities, along with their specific mechanisms. The game is played over three rounds, each divided into three phases: • Shuttle phase: Each player drafts a shuttle tile from an open display to determine which type of astronauts and resources they can use that round, as well as the turn order for the next phase. • Action phase: Players take turns deploying their astronauts on the moon to collect resources, build structures, or fund projects. Depending on which corporations were selected, different types of resources will be available, resources that can be used in various ways for the projects or to build structures. Each project provides ongoing abilities and scoring opportunities. Each corporation provides different ways to score points, which could be during the action phase, the maintenance phase, or at game's end. • Maintenance phase: Deployed astronauts are assigned to work on the structures (providing a bonus to the player owning them), then players collect income and pay maintenance costs. If corporations in play have end-round effects, those effects take place. The end of the game brings a final scoring, then the player with the most points wins.
Games Board Games Open Owl Studios Mythwind Mythwind is a cooperative & solo "cozy" board game with unique characters, magical sprites, engaging story and an unending adventure. During the game, the characters are working together to establish and build a new town in the magical Mythwind Valley. They work to achieve various goals by constructing buildings within the town, adventuring throughout the region, navigating relationships with the mysterious sprites who inhabit the valley, and developing their character-specific professions. As an open-ended game, Mythwind has no distinct conclusion. Although many players may find a natural end point to their game at the conclusion of the story, players can continue to play the game for as long as they would like over as many game sessions as they wish. As players progress through the game, their town will develop and grow, reacting to changing seasons and to the members of the community over time. Progress made can be easily saved using the provided game trays, which offer a quick and easy solution for both tear-down of the current game and setup of future games. Crafter: The Crafter’s goal is to make items for the townsfolk. As the Crafter perfects their craft, they can bolster their reputation and sell their items for a greater profit. Farmer: The Farmer’s goal is to plant and grow crops to sell for a profit. Crops are polyomino pieces that the Farmer must manage within their farming area. Merchant: The Merchant’s goal is to buy and sell goods within the marketplace. They must pay attention to the supply and demand of the various goods while also competing with rival merchants. Ranger: The Ranger’s goal is to explore and collect resources for the town. The Ranger spends their time preparing for and embarking on expeditions throughout the valley.
Games Board Games Mercury Games Princes of the Renaissance 7.3 Princes of the Renaissance is set in Renaissance Italy. Each player takes on the role of one of the minor Condottiere princes, such as the Gonzagas or d'Estes. Then there are the big five major cities: Venice, Milan, Florence, Rome, and Naples. These are not controlled by individual players, but players will gain 'interests' in them as the game progresses. Each city has six tiles, most of which represent a famous character such as Lucrezia Borgia or Lorenzo Medici. Each tile has its own special properties that are linked to the character on the tile. Thus Cesare Borgia will help you to become more treacherous, while a Venetian merchant will increase your income. These tiles are also worth victory points, depending on the status of the city at the end of the game. A city's status will change as a result of war. When two cities fight, they will each need a Condottiere to fight for them. Players bid, using influence points, to decide who will represent each city. The outcome of the war will depend on a little luck and the size of each player's army. Each player also gets paid for fighting, no matter what the outcome of the war is. Thus players can turn influence into gold, which in turn can be used to buy more City tiles. No game on the Italian Renaissance would be complete without an element of treachery. Players can be openly treacherous by buying Treachery tiles, which will allow them to do nasty things like steal influence, bribe troops, or knock players out of an auction. However, the game allows players to be devious in other ways, that still remain legal. Making sure that a war goes the way you want it to is an important part of the game, and it is not always the player with the best army who ends up fighting. Want a city to lose, well become Condottiere for them and make sure you have a really bad army, or use Treachery tiles to bribe your own troops not to fight. At some point some player will become the Pope, which means he can form a Holy League (i.e. join one side in a battle). Want to make sure the Pope is on the 'right' side, well why not bribe him? What players negotiate over is up to them. The game does not force negotiation and works perfectly well without it, but it remains an avenue for players to explore.
Games Board Games Z-Man Games Inca Empire 7.0 USED In Inca Empire , each player is an "Apu," or leader of one of the four regions ("suyus"). Your job as an Apu is to increase your status in the eyes of the divine emperor ("Sapa Inca") by doing the best job of expanding and improving the empire. Each Apu begins with the manpower of their region. They build roads and conquer neighboring regions, increasing the manpower and resources available to them. Apus are rewarded for each new region they add to the empire and for improvements such as terraces, garrisons, cities, and temples. The player who has the most victory points (VP) at the moment Pizarro arrives at the Inca capital of Cuzco wins the game. Note: Due to the highly interactive nature of the Sun card placement, Inca Empire cannot be played with only two players. Inca Empire is a reimplementation of Tahuantinsuyu .
Games Board Games Mayfair Five Points : Gangs of New York 6.2 USED The name "Five Points" evokes images of poverty, rampant crime, decadence and despair. That's true. The Five Points area of New York in the mid-1800s was a lurid geographical cancer filled with dilapidated and unlivable tenement houses, gang extortion, corrupt politicians, dance halls and drunkenness and gambling. This was a place where all manner of crime flourished, the residents were terrorized and squalor prevailed. This is the setting over many decades through the nineteenth century. Five Points: Gangs of New York is a game of struggle for political control of Manhattan in the mid-19th century. As the leader of a powerful political faction, you manipulate gangs and influence politicians behind the scenes to seize control. Effective use of your resources will gain influence, win elections, and let you control the destiny of New York; fail and you will be less than a footnote to history. Several tools lie at your disposal if you have the strength to acquire and use them. Your loyal rabble will execute your will. Controlling districts with your rabble could give you access to a limited number of important buildings: Tammany Hall, Board of Elections, 5th Ward Offices and many others. Your control of these buildings may provide influence and special powers. Bid for control of election-influencing manipulations that may swing the vote. In Manhattan, your burgeoning political machine may affect politics in America's great city for over 100 years. At the heart of this machine are the gangs of New York who enforce the will of the bosses and determine elections before the first vote is cast.
Games Board Games AEG Doomtown Reloaded 7.1 USED The classic collectible card game Deadlands: Doomtown returns as an Expandable Card Game in Doomtown: Reloaded . Featuring four factions fighting for control of Gomorra, California. Doomtown: Reloaded allows you to build your own deck from a fixed set of cards in the box. Play your dudes to control deeds in the town, and use actions, hexes, and more to thwart your opponents. Shootouts are resolved via a poker mechanism as every card has a suit and value. Preparing for the hands you want to draw is as much a part of deck building as choosing the actions and dudes you'll want to play. Your deck is built around an Outfit, one of the four main groups attempting to control Gomorra, California, and these outfits are: The Law Dogs : The Sheriff and his deputies, tasked with enforcing law and order in an extremely chaotic town. The Sloane Gang : The main cause of a lot of the chaos, the Sloane Gang takes what they want, no matter who it costs. The Morgan Cattle Company : Progress and investment, Morgan Cattle has moved into the surrounding ranch lands and uses its deep pockets to influence the town. The Fourth Ring : It's that circus that's been here for months, but I swear it just arrived...
Games Board Games Eagle Games Age of Mythology : The Board Game 6.1 USED Age of Mythology , the tremendously popular real-time strategy game from Ensemble Studios and Microsoft, gets the Eagle Games treatment! Players control armies made up of warriors, priests, heroes, and mythical creatures from ancient Greek, Egyptian, and Norse mythology. They gather resources, which allow them to create buildings and armies. Special buildings are required to allow players to build new army types and improve the abilities of their units. Battles are resolved with a unique dice and card system that keeps the action moving. You get all the fast-paced action of a real-time game, with real 3-D pieces, and face-to-face gameplay! The ultimate real-time strategy game jumps off the screen and onto your tabletop! A game of epic proportions... In Age of Mythology , you will: Explore the world, claiming production sites (farms, gold mines, lumber camps, & temples) Gather resources Build structures that give you advantages in production or battle Recruit armies of mortal warriors, mythic creatures, and heroes Face off against other cultures in epic battles
Games Board Games Rio Grande Games Rails of New England 6.4 USED Players in New England Rails each represent a particular state during the 19th century – Connecticut and New Hampshire with two players, with Vermont added for three players, and so on – and start with two or three businesses in play under their control. Your goal in NER is to have more assets than other players at game end, as determined by cash in hand, cost of businesses owned, special routes completed and state subsidies acquired. The game lasts at most 16 rounds. Each round players forecast the upcoming economic condition – depression, normal or prosperity – for a future turn, then take care of any events that occur, such as "Improved Bridge Building Techniques" that allow players to build across estuaries or "Sheep Boom Goes Bust" which represents the decreased demand for wool from New England farmers as the century progressed. Four of the first five events are fixed and represent historical activities, while the other events – including devastating floods, snow, and an improved business climate – are randomized into a face-down deck. Players then each draft a business or action card, with the option to play it immediately (thereby gaining a free action) if they choose to pay the cost. During the subsequent development phase, players take two actions in turn order, either building twice, playing cards twice, or doing each action once. Players want to build depots that connect their businesses to one of the major markets in the area: New York, Boston or Montreal; to do so, they need to pay the track costs as well as the cost of the depots themselves. Players can build multiple depots in the same action, but the cost is higher since they're doing more work in the same amount of time. Once a business is connected, it earns the owner more income each turn since it's now supplying a larger, richer market. The cards allow players to start new businesses, play special actions, claim a special route (which generates income), claim one of the six state mail contracts, or collect a state subsidy, which provides special benefits like a free depot. As the game progresses, the players pass through time time periods, with different businesses being available in each. The first period focuses on crafts and farms, for example, while the second introduces more industrial businesses such as shoe and textile production. When passing from one period to another, players must choose to make some of their existing businesses obsolete. Since a player can manage only eight businesses, however, you'll likely want to make room for more profitable ventures anyway. If all mail routes, state subsidies and special routes are claimed by the end of any round, the game ends at that point; otherwise the game ends after round 16, with the richest player winning New England Rails .
Games Board Games Fantasy Flight A Game Of Thrones Dice Games Games Fantasy Flight A Game Of Thrones; A Game Of Thrones Board Game 7.5 King Robert Baratheon is dead, and the lands of Westeros brace for battle. Can you claim the Iron Throne? Designed for ages 14 and up, A Game of Thrones: The Board Game Second Edition is a classic game of warfare, diplomacy, and intrigue for three to six players. Taking control of the well-known characters from George R.R. Martin's beloved fantasy series, players must fight for dominance of the realm. Will you take power through force, coerce your way onto the throne with persuasive speeches, or rally the townsfolk to your side? With opportunities for strategic planning, masterful diplomacy, and clever card play, this game gives you a host of ways to spread your influence over Westeros. For 3 to 6 Players Ages 14 and up
Games Board Games Outset Media Artifact : The Hunt For Stolen Treasure 4.6 USED Embark on a daring adventure in Artifact: The Hunt For Stolen Treasure. Plunge into mysterious realms, conquer mind-boggling puzzles, navigate dangerous paths and outsmart cunning opponents. Be the first to uncover precious artifacts and triumph over treacherous thievery! Will you claim victory in this thrilling quest for glory?
Games Board Games Rio Grande Games Elfenroads 7.0 USED This is a combination of Elfenlad with Elfengold and the addition of Elfensea. In Elfenland, young elves have to pass a very special test before they are accepted as grownups. All elf girls and elf boys receive a map of Elfenland, and they have to visit as many famous towns in Elfenland as possible, using the common types of transportation: dragons, unicorns, giant pigs, elfcycles, troll wagons, magic clouds, ferries and rafts. These types of transportation, however, are available in limited numbers and can only be used in specific regions. Thus, an exciting race starts among the elves to find out who will make the best use of the available transportation. The one to visit the most towns will win the game. Elfengold is an expansion to Elfenland (not Elfensea). Elfengold adds gold coins, which players use to bid for the Travel Counters and some other new items. It also adds Gold Value Tokens to the towns that indicate how much gold players earn for visiting a town. There are two different Magic Spells and and a new obstacle - a Sea Monster! We have added 2 Round Cards to make a longer game of six rounds. All these things work to make a great game even more tactical and exciting. We hope you enjoy playing with these additions. In Elfensea, just as in Elfenland, young elves have to pass a very special test before they are accepted as grownups. The same rules apply in Elfensea as in Elfenland, except as described in the rules. Also note that the map is different and the common types of transportation: dragons, unicorns, giant pigs, magic clouds, whales and rafts differ somewhat as well. As with Elfensea, these types of transportation are available in limited numbers and can only be used in specific regions. Thus, an exciting race starts among the elves to find out who will make the best use of the available transportation. The player with the most Points will win the game.