Games Board Games Lifeboats Mayday Games Gameplay in Lifeboats: Plank of Carneades is all about voting, which takes the form of both co-operation and betrayal over the course of play as circumstances change and you find your sailors on the brink of death. During a vote, each player chooses a card from their hand, then everyone reveals their choices at the same time. You have one card of each boat color — which also correspond to the player colors — as well as three captain cards. If you're the only person to play a captain card during a vote, you get to decide the result...but if more than one captain card is played, they're ignored. In either case, each captain card can be played only once. To set up, take turns placing your officers and sailors in empty spaces on several lifeboats, each of which is heading toward a particular island. The game then proceeds in multiple rounds, with the lead player position rotating each round. Whenever a vote is tied, the lead player breaks the tie. First, players vote on which ship springs a leak. Whichever color boat receives the most votes has an empty space filled with a water token — and if the boat has no empty spaces, the players on this boat vote to determine which occupant will be thrown overboard to the sharks to keep the boat from sinking. In this type of vote, officers are worth two votes, sailors only one. However, if a ship has more leaks than occupants, it sinks and everyone on board turns into shark chum. Second, players vote on which ship moves forward one space toward its island. If the ship reaches the island, all of its occupants are safe and will score their player points based on which island was reached. Third, players scramble to find better chances for survival. Starting with the lead player, each player removes one of their officers or sailors from their respective boat, placing its token behind the boat. Only one occupant can jump from each ship, so a player late in the round might not have to put someone in the water. Then in reverse order, players move their token to an empty space on a different ship...and if the swimmer can't do this because all seat are full, glub glub glub. Keep playing until all officers and sailors are either safe or dead, then determine who saved the most valuable crew. Lifeboats: Plank of Carneades differs from Lifeboats in that it allows for up to seven players to fight for seats on ships. In addition, in some circumstances the ships will move faster and more ships will spring a leak, making gameplay move faster. Finally, the captain card is more powerful as players can use it to keep any ship from springing a leak in a round.
Games Board Games Look Out Games Great Western Trail Second Edition America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line. If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game. The second edition of Great Western Trail includes solitaire rules, making for a player count of 1-4. Second Edition: Remember the old days in the West? Well, the times they are a-changing’! From new solo opponent to incredible landscapes, you won't know where to start. And there is a new herd of cows for you to sell! Great Western Trail is the critically acclaimed game of cattle ranching by Alexander Pfister. Players attempt to wrangle their herd across the Midwest prairie and deliver it to Kansas City. But beware! Other cowboys are sharing the trail with you. We invite you to saddle up! The Changes in the Second edition: Brand New Artwork by Chris Quilliams Solo Mode: A New Challenger in the West Dual-Layered Player Boards Addition of a new breed of cows: The Simmental breed Two new reversible buildings (#11 & 12) Twelve Exchange Tokens, First introduced in the Rails of North Expansion, for more interaction with other players Four new Master Tiles added for more strategy, replayability, and challenges.
Games Board Games Repos Production 7 Wonders Dice
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Games Board Games Archon Studio Heroes Of Might And Magic III The Board Game The game includes competitive, cooperative, and solo scenarios to battle and explore your way through. The adventure maps are represented by tiles, with each tile being divided into seven hexagonal fields. Play a range of varied scenarios with unique conditions for glorious victories, explore the adventure map to visit the classic locations, and vanquish your enemies in epic battles using double-sided cards representing the original game’s iconic units.
Games Board Games Flood Gate Games Hedge Mage In Hedge Mage , players build a hedge maze of polyominos to prevent your rival from stealing your gnomes, while navigating your other neighbor’s maze at the same time to nab their gnomes. It's a puzzle-y combination of polyomino placement and tactical movement. It’s a wizard vs. wizard prank war and no gnome is safe! But this is a neighborhood of moderately powered Hedge Mages, with only two powers: grow shrubs, and animate garden gnomes. To sneak into your neighboring mage’s yard to yoink their gnomes, while keeping another rival mage from snagging yours, it’s going to take both powers you’ve got. Harness your horticulture magic to gather the greatest gnome collection! Each player builds their hedge maze piece by piece at the same time. By using clever placement, you'll both hinder your rival's mages and gain movement points each round. Each player uses their movement points to maneuver their mages through their rival's maze in order to awaken each gnome according to the specific enchantment cards. If all 10 Hedge Cards have been revealed, or if a player has rescued all the gnomes from their rival’s board, the game ends and you move on to scoring. The player with the most points wins!
Games Board Games Far Off Games Xia Legends Of A Drift System Bundle With Ember Of A Forsaken Star Expansion And Missions And Powers Expansion Xia: Legends of a Drift System is a 3-5 player sandbox style competitive space adventure. Each player starts as a lowly but hopeful captain of a small starship. Players fly their ships about the system, completing a variety of missions, exploring new sectors and battling other ships. Navigating hazardous environments, players choose to mine, salvage, or trade valuable cargo. Captains vie with each other for Titles, riches, and most importantly Fame. The most adaptive, risk taking, and creative players will excel. One captain will rise above the others, surpassing mortality by becoming Legend! Customize: Each player begins the game by choosing and customizing a Tier 1 starship. Invest all your money in engines and be a rapid, yet fragile, explorer. Put all your credits into an uber missile and watch other players flee in terror. Get a small engine and save space and credits to invest in buying and selling cargo. Or create a well rounded ship, ready for anything. In Xia, the choice is always yours. Adapt: The goal of Xia is to become the most famous captain. Completing missions, besting ships in combat, purchasing higher tier ships, selling Cargo Cubes and claiming Titles are all ways that players can earn Fame Points. The best pilots will adapt to their surroundings, making snap judgments and changing plans on-the-fly. If you can think on your feet, you'll do well in Xia! Sandbox: The real fun of Xia is that each game will be different. There is no set direction of play, players may choose to be peaceful traders, fierce pirates, workers, miners, opportunists, etc. The game board is randomly laid out and explored each time you play. Players might choose not to explore at all, creating a tiny arena for swift and deadly combat, or explore all 19 sectors and have a large play-scape to exploit. It's up to you!
Games Board Games Firestarter Games Down Stream Downstream is a puzzly 2 player card laying game where players create a river and attempt to enrich their own shoreline. During the game, players add cards to a growing river ecosystem; either extending the flow of water or tucked to extend existing banks. Players compete to achieve a varying set of objectives in each game, the resulting rivers each having their own personality.
Games Board Games Firestarter Games Masters Of Maple Syrup In Masters of Maple Syrup , players develop their property tableaus by adding trees to harvest sap from and utilities to improve their syrup production. On their turn, the active player determines the action both players will take, with a slight advantage in their favour. Bound by the code of neighbourly conduct, the actions you take will also help your opponent but at the end of the season, there can only be one Master of Maple Syrup . The game ends at the end of a round where any player has placed 10 cards on their property (tableau). Scores are tallied from the value of cards on each players’ properties and any additional scoring bonuses the cards offer. The player with the highest value on their property wins. Time your actions and develop a property to best benefit from your neighbour's actions in a cozy cabin game for two.
Games Board Games Horrible Guild Rail Road Tiles Desert Expansion Your goal is to create a Desert surrounding your regular tiles, placing Desert Attractions of the different types (Oasis, Pyramid, Sphynx, and Obelisk), connecting them to your regular routes through Desert Stations, and placing Camels to bring people seeing the attractions and gain a few extra points as well. There's a special rule to follow when placing tiles in this expansion: When you place the first Desert tile of the game, it can be placed freely. All following tiles (either regular or Desert) must be placed so that at least 1 side is connected to a tile of the same kind. Desert tiles feature regular Car and Traveler pin points, but they lack Train pin points. In their place, they feature Camel pin points. You can use a Train Placement token to place a Camel on such a pin point, instead of placing a Train pawn. Desert tiles also feature Desert Trails: these are special routes that can be connected to both Highways and Railways: when you do, you place a Desert Station on the joining point token to mark the connection. Desert Stations are important for the scoring of both Desert Attractions and Camels. When you place a Camel, you score 1 point for each Desert Station it connects to. Additionally, at the end of the game you gain points for your sets of different Desert Attractions that are connected to at least 1 Desert Station: 1 point for a singl Attraction, 3 points for 2 different Attractions, 6 points for 3, and 10 points for full sets of 4 different Attractions (the same Attraction can't be part of different sets, of course, but the Attractions of a set don't need to be connected to the same Desert Station nor to each other). Unsurprisingly, the Desert Expansion also comes with a few Objectives: for example, the Desert Market must be part of a route with at least 5 connected Desert Trail segments, while the Great Oasis must be surrounded by at least 4 Desert tiles... but it also counts as an Oasis Attraction! Contents: 44 Desert Route tiles 12 Desert Objective tiles 3 Camel Placement tokens 40 Desert Station tokens 13 Camels
Games Board Games Horrrible Guild Rail Road Tiles Forest Expansion Forest is one of the Expansion marked with "Easy" complexity: a good candidate to be among the first ones you try, or to play with inexperienced people. Your goal is to build Forests all around your network, while keeping them separate from each other (a bit like Cities work in the core game; at the end of the game, you make 3 points for each group of at least 3 Forest tiles that are orthogonally adjacent). Additionally, some Forest tiles also have pinpoints where you can place Lookout Tower pawns (which, like gondolas in the Canals Expansion, can be placed using any Placement token as a wild card, instead of placing the corresponding standard pawn). Each Lookout Tower is worth 1 point +1 for each orthogonal direction in which there is at least 1 Forest tile. Like all expansions, the Forest Expansion comes with a few Objectives as well: for example, the Witch's House does not want to be in the same row or column as a Lookout Tower, while the Camping Ground must have at least 4 Forest tiles around it. Contents: 42 Forest Route Tiles 12 Forest Objective Tiles 18 Lookout Tower Pawns 3 Lookout Tower Placement Tokens 1 Bag
Games Board Games Horrible Guild Rail Road Tiles Energy Expansion Your goal is to create a power grid by building Wind Turbines and using Energy Cables to connect them to Town tiles and bring them energy. Wind Turbines have their own pin points, and can be placed by using any Placement token as a wild card, instead of placing the corresponding standard pawn, like gondolas in the Canals Expansion and Lookout Towers in the Forest Expansion . You will need to use Energy Cables to connect the Wind Turbines you have built to the Town tiles you placed. Energy Cables can be thought of as an additional kind of "route"... but they have a peculiarity: they don't run across the middle of the sides of tiles, like railways and highways, but rather across their corners. This adds a whole new layer to your strategies, because while managing the network of cables can complicate things for you, bringing one to the right corner can allow you to connect three tiles to the power grid in one go! Wind Turbines don't score any point when you build them, but at the end of the game, each of your Town tiles scores 1 point for each 2 Wind Turbines it is connected to. Placing Town tiles smartly and sending Energy Cables to the right corners in order to maximize the Town tiles powered by the least amount of cables is the key to score a lot of points. Additionally, the Energy Expansion comes with a few Objectives as well: for example, the Solar Farm want to be connected to Energy Cables on all 4 corners, while the Casino must have at least 2 electrified Town tiles around it. Contents: 42 Energy Route tiles 12 Energy Objective tiles 3 Wind Turbine Placement tokens 15 Wind Turbine tokens
Games Board Games Horrible Guild Rail Road Tiles Canals Expansion In the Canals Expansion, unsurprisingly, you will have to deal with the construction of Venice-inspired canals, bridges, and gondolas. Your goal is to build Canals that are as long as possible (each Canal scores 1 Prestige point for each Canal tile it contains after the second tile, so a Canal with 5 tiles would be worth 3 points) and close as many of its open ends as possible (each is worth -2 points at the end of the game; to close a Canal, you just need to connect it to the Empty side of a tile, which allows you to place a Canal End token on top of it). Additionally, some Canal tiles also have routes with open gaps over the canal itself where Bridges can be built when both ends of the "open" route are connected to other tiles. Bridges are very important to make points with gondolas (you want those romantic moments during your sightseeing tours), as each gondola is worth 1 point +1 for each bridge in the same canal. Contents: 44 Canal Route tiles 12 Canal Objective tiles 33 Canal End tokens 13 Gondolas 15 Bridges cloth bag rules
Games Board Games Horrible Guild Rail Road Monuments Expansion This expansion is pretty unique in that each player has an additional pawn, the Archaeologist, that can be moved around the landscape you are creating by using the routes you have placed by spending Action points. Your goal is to place sets of different kinds of Monuments (Arch, Temple, Tower) when you find archaeological sites. You have 3 "Action points" to spend each round, and you can gain additional ones by foregoing the use of a Placement tile in the Active zone that round. You can spend 1 Action Point to either move the Archaeologist to an adjacent tile connected by Highway or, if the tile where the Archaeologist is contains a Station, more them to another tile containing a Station connected to the starting one by Railway. When the Archaeologist is on a tile containing an empty Monument pin point, you can also spend 1 Action Point to place a Monument pawn of the indicated type on that pin point. Monument pawns don't score you points when you place them, but at the end of the game, you gain 1 point for each Monument pawn you have + 3 points for each complete set of 3 different Monument pawns (Arch, Temple, Tower) on your tiles. Additionally, the Monuments Expansion comes with a few Objectives as well: for example, the Museum wants the Archaeologist to be on or around it at the end of the game, while the Castle must have at least 2 Towers around it. Contents: 44 Monument Route tiles 12 Monument Objective tiles 4 Archeologist player pawns 13 Arches 13 Temples 13 Towers cloth bag rules
Games Board Games Horrible Guild Rail Road Countryside Expansion Despite the cute looks and serene atmosphere, this is deceptively one of the hardest expansions! Your goal is to create big Pastures with lots of Farms, but you want only 1 Animal of each type in the same Pasture or you will lose points. In contrast to all other expansions, the Animal pawns you get are tied to a specific column of tiles you get from the central board during the draft phase at the beginning of each round. Animal pawns must be placed not on routes, like cars, trains, and travelers, but in the “fields” that surround them. Fields connected to each other are called “Pastures” and are separated from each other by highways, railways, towns, and the fences that are marked on the Countryside tiles from this expansion. There is one additional limitation: Animals must be placed on one of the tiles that you are placing in the current round, they cannot be freely placed wherever you want. Countryside tiles can also have Farms, which act as a multiplier for the points you get from animals at the end of the game: for each Pasture, each Animal it contains is worth 1 point for each Farm in that Pasture. However, there is a limit: if there are more than one animal of the same type (cow, pig, or sheep) in the same Pasture, each duplicate animal beyond the first one must be removed, and for each one you must discard one point as well! In addition to tiles with Farms, there are also Village tiles, which can become part of a City together with Town tiles, but in contrast to them, they don't separate Pastures. The key to this expansion is to try to place routes, towns, and fences in a way that keeps fields containing animals of the same type separate to avoid losing both animals and points. Easy to say, perhaps, but succeeding may be more difficult than it sounds. Just like all other expansions, the Countryside Expansion comes with Objective tiles: for example, the Vineyard wants to be part of an area of at least 5 connected Field tiles with no Animal pawns, while the Hills must have at least 3 Animals around them. Contents: 44 Countryside Route tiles 12 Countryside Objective tiles 13 Cows 13 Pigs 13 Sheep cloth bag rulebook
Games Board Games Horrible Guild Rail Road Tiles Railroad Tiles , a sequel to the roll-and-write series Railroad Ink , is a quick-playing tile placement game in which you pick tiles and place routes to build an interconnected community. The game is played over eight rounds. You start each round by drafting your tiles from the sets available in the common pool, then you place your routes in front of you, trying to make as many connections as possible; be careful not to lock yourself in with choices that are too constraining. Each round, you can also place cars, trains, or travelers to populate the tiny little landscape you're creating - as long as you have free space on your tiles. The available actions change from round to round, so you need to prepare in advance! The more pieces of the same kind each new placement connects to, the more points you earn. You can also score bonus points at game's end for placing tiles in a large rectangle without gaps and for creating sets of three adjacent city tiles.
Games Board Games Renegade Game Studios Monsters Menace Of World Gargantis, Toxicor, Tomanagi, and others rampaged across the United States as the rest of the world watched in horror, in an event that has become known as the 2005 Rampage. Though many cities and famous landmarks were demolished, after a stunning battle for supremacy the monsters disappeared into the wilderness, the world was left to pick up the pieces. Now, many years later, the colossal creatures have discovered the rest of the continents of the world, and all of humanity are threatened by their gargantuan struggle. Monsters Menace the World is a 2-4 player game where each player controls a Monster that they use to menace the planet in order to gain Infamy, as well as one Military faction to slow down or stop the other players’ Monsters from doing the same. Play as Chupacoloso, Konk, Nessie, Strigoika, Tomanagi, Zorb, and The Minions. The player with the most Infamy wins! Features: Control a monster and menace the planet to gain Infamy! Play as Chupacoloso, Konk, Nessie, Strigoika, Tomanagi, Zorb, and The Minions. Stop other players' monsters using your Military faction and cunning strategy! Features fresh and updated gameplay! Stunning art and graphic design along with detailed miniatures! Contents: 1 Rulebook 1 Gameboard 4 Military Player Cards 6 Monster Minis 10 Monster Minion Tokens 64 Military Minis 10 Minion Monster Cards 6 Monster Player Cards 20 Stomp Tokens 6 Defeated Military Trackers 6 Health Trackers 6 Infamy Trackers 20 Mutation/Upgrade Cubes 3 Dice