Games Board Games Pandasaurus Games Shackleton Base : A Journey To The Moon A permanent base is being built in the Shackleton crater at the Moon's South Pole. You're leading one of the space agencies that are working together to expand their presence on the base, while at the same time the three major corporations sponsoring the mission are each pursuing their own agenda. In Shackleton Base: A Journey to the Moon , you will build structures on the base, while also funding projects from the corporations that provide special abilities and scoring opportunities. At the start of the game, pick three corporations randomly from the seven available. Each corporation introduces new projects, actions, and scoring opportunities, along with their specific mechanisms. The game is played over three rounds, each divided into three phases: • Shuttle phase: Each player drafts a shuttle tile from an open display to determine which type of astronauts and resources they can use that round, as well as the turn order for the next phase. • Action phase: Players take turns deploying their astronauts on the moon to collect resources, build structures, or fund projects. Depending on which corporations were selected, different types of resources will be available, resources that can be used in various ways for the projects or to build structures. Each project provides ongoing abilities and scoring opportunities. Each corporation provides different ways to score points, which could be during the action phase, the maintenance phase, or at game's end. • Maintenance phase: Deployed astronauts are assigned to work on the structures (providing a bonus to the player owning them), then players collect income and pay maintenance costs. If corporations in play have end-round effects, those effects take place. The end of the game brings a final scoring, then the player with the most points wins.
Games Board Games Open Owl Studios Mythwind Mythwind is a cooperative & solo "cozy" board game with unique characters, magical sprites, engaging story and an unending adventure. During the game, the characters are working together to establish and build a new town in the magical Mythwind Valley. They work to achieve various goals by constructing buildings within the town, adventuring throughout the region, navigating relationships with the mysterious sprites who inhabit the valley, and developing their character-specific professions. As an open-ended game, Mythwind has no distinct conclusion. Although many players may find a natural end point to their game at the conclusion of the story, players can continue to play the game for as long as they would like over as many game sessions as they wish. As players progress through the game, their town will develop and grow, reacting to changing seasons and to the members of the community over time. Progress made can be easily saved using the provided game trays, which offer a quick and easy solution for both tear-down of the current game and setup of future games. Crafter: The Crafter’s goal is to make items for the townsfolk. As the Crafter perfects their craft, they can bolster their reputation and sell their items for a greater profit. Farmer: The Farmer’s goal is to plant and grow crops to sell for a profit. Crops are polyomino pieces that the Farmer must manage within their farming area. Merchant: The Merchant’s goal is to buy and sell goods within the marketplace. They must pay attention to the supply and demand of the various goods while also competing with rival merchants. Ranger: The Ranger’s goal is to explore and collect resources for the town. The Ranger spends their time preparing for and embarking on expeditions throughout the valley.
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Games Board Games Mercury Games Princes of the Renaissance 7.3 Princes of the Renaissance is set in Renaissance Italy. Each player takes on the role of one of the minor Condottiere princes, such as the Gonzagas or d'Estes. Then there are the big five major cities: Venice, Milan, Florence, Rome, and Naples. These are not controlled by individual players, but players will gain 'interests' in them as the game progresses. Each city has six tiles, most of which represent a famous character such as Lucrezia Borgia or Lorenzo Medici. Each tile has its own special properties that are linked to the character on the tile. Thus Cesare Borgia will help you to become more treacherous, while a Venetian merchant will increase your income. These tiles are also worth victory points, depending on the status of the city at the end of the game. A city's status will change as a result of war. When two cities fight, they will each need a Condottiere to fight for them. Players bid, using influence points, to decide who will represent each city. The outcome of the war will depend on a little luck and the size of each player's army. Each player also gets paid for fighting, no matter what the outcome of the war is. Thus players can turn influence into gold, which in turn can be used to buy more City tiles. No game on the Italian Renaissance would be complete without an element of treachery. Players can be openly treacherous by buying Treachery tiles, which will allow them to do nasty things like steal influence, bribe troops, or knock players out of an auction. However, the game allows players to be devious in other ways, that still remain legal. Making sure that a war goes the way you want it to is an important part of the game, and it is not always the player with the best army who ends up fighting. Want a city to lose, well become Condottiere for them and make sure you have a really bad army, or use Treachery tiles to bribe your own troops not to fight. At some point some player will become the Pope, which means he can form a Holy League (i.e. join one side in a battle). Want to make sure the Pope is on the 'right' side, well why not bribe him? What players negotiate over is up to them. The game does not force negotiation and works perfectly well without it, but it remains an avenue for players to explore.
Games Game Accessories Card Sleeves Ultra Pro One-Touch 35pt Magnetic Card Closure 1touch About this item ??CLEAR STRONG FROSTED BORDERS: Uniquely designed with clear frosted borders and magnetic closure style keep the cards in place and protects them without falling. Specially designed with security in mind, these clear card holder case is highly visible and make it easy to identify any type of card easily. ??LARGE CAPACITY DESIGN: Small, exquisite, and strong internal structure design, having a large capacity for easy storage, very soft and nice to touch, in addition to providing the best durability. The magnetic card holder cases use UV-blocking additives to protect your card from harmful ultraviolet rays and made with non-PVC materials to provide acid-free ??GOLD MAGNET CLOSURE: The clear card holder features a gold magnet that provides a super-strong enclosure, which allows the holder to stay closed while it's still easy enough to open and put a trading card easily and comfortably in it. Clear with slightly frosted borders design for strong protection of cards from ultraviolet radiations coming from the sun. ??SOFT AND NICE TO TOUCH: Small, exquisite, and strong internal structure design, having a large capacity for easy storage, very soft and nice to touch, in addition to providing the best durability. The rigid frosted wall of the cardholder case is durable and scratch-proof, also prevents the card from bending or cracking. ??PROVIDE STRONG PROTECTION: Use these cardholder cases to fully protect, store, or display baseball cards, football cards, business cards hockey cards, gaming cards. Card fits snug & secure and won't fall out easily. Features a magnetic closure on the top of the card case that allows you to use a quarter or your fingernails to open the holder up easily.
Games Game Accessories Card Sleeves Ultra Pro 3" x 4" Platinum Toploaders (25) The clearest choice in card storage 3"x4" Ultra Clear Premium Toploaders Holds up to 35pt standard size cards 25 toploaders per pack Cast frame (no more glue) Ultra Pro's clearest Toploader
Games Table Top Games Bolt Action Warlord Games US Airborne (D-Day) MMG Get some fire support deployed to the landing zone, now! US forces made great use of .30 calibre machine guns throughout WWII, and the Airborne were no exception. These portable, rapid-firing weapons were a potent force multiplier for paratroopers in need of fire support as soon as they landed, and formed an essential component of Airborne units throughout the war. Medium machine gun teams are the backbone of Heavy Weapons Platoons in Bolt Action . Able to lay down lethal anti-infantry fire, they’re perfect defensive weapons and a great way to control the tabletop. This 3-man team, cast in finely detailed Warlord Resin, wear the iconic M42 jump uniform made famous by American paratroopers on D-Day, and are ready to bring their Browning .30cal to bear on the enemy. Set up that gun! Contains one metal medium machine gun with three Warlord Resin US Airborne (D-Day) crew, and plastic base. Sculpted by Wojciech Flis. Studio miniatures painted by Jamie Getliffe.
Games Table Top Games Bolt Action Warlord Games German Veterans Infantry HQ Your German Veterans need good leadership - these men have it in spades! The crucible of battle quickly forged raw recruits into disciplined and respected leaders of men, capable of achieving victory in seemingly impossible situations and keeping their troops alive through even the bloodiest battles. These men, and the specialists who made up their command groups, were essential to the German war effort. Officers, medics, and spotters are an essential part of any Bolt Action collection, supporting their troops with both leadership and powerful special abilities. Every Platoon needs a commander, and this set includes a brace - one senior leader directing the attack, while his junior colleague springs forward to lead it, armed to the teeth. Alongside them, a medic sprints to the aid of a wounded comrade, while a radio operator calls down powerful fire support. Veteran troops need veteran commanders - get yours today! Contains four Warlord Resin German Veteran Infantry figures, and plastic bases. Sculpted by Wojciech Flis. Studio miniatures painted by Andrés Amián.
Games Table Top Games Bolt Action Warlord Games German Veterans Weapon Teams Deploy specialist weaponry to support your German Veteran infantry! Veteran German soldiers knew that support weapons could be the difference between victory and defeat, and were well trained in the use of a wide variety of special equipment. This box provides you with three weapons teams to support your German Veteran infantry, kitted out for a close-quarters firefight. A sniper team threatens enemy officers and observers, while a light mortar team delivers lethal short-ranged indirect fire in support of your Rifle Platoons. Finally, the unique and powerful Goliath remote-controlled mine can be deployed to demolish even the most hardened fortifications. Specialists, forward! Box contains seven Warlord Resin German Veteran Infantry figures, three Bolt Action Order dice, and plastic bases. Sculpted by Wojciech Flis. Studio miniatures painted by Andrés Amián.